Hassan Adham
Technical artist
I'm a technical artist specialized in tools. For the last 4 years I worked at Limbic Entertainment in Germany, across Park Beyond and Corsair Cove, building the procedural systems and editor tools that make art/design teams faster.
Outside the studio I directed The Virtuoso, a fan project that won the Arabic Games Conference in 2025 and has been watched over five million times. I'm also an Epic-certified Unreal Authorized Instructor, and I taught & designed Unreal courses, and mentored graduation projects.

Selected work
Corsair Cove · C++ · GEOMETRY SCRIPT · UMG
Procedural Rock Generator
A recipe-driven tool that took rock authoring from thirty minutes to under six, and generated thousands of Nanite-ready assets for a shipped title.
Read the breakdown →
Corsair Cove · C++ · GEOMETRY SCRIPT · UMG
Rock Baker
An in-editor tool that merged 817 rock actors into 53 optimized clusters and cut an island from 46.7 to 20.1 million polygons.
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Wildlife Rendering System
A GPU-driven crowd system running a hundred-plus creatures with no skeletal meshes ticking at all.
Read the breakdown →
Personal Project
The Virtuoso
A fan project I directed end to end. Winner, Arabic Games Conference 2025. 5M+ views.
Experience
2022–2026 Limbic Entertainment
2025 Arabic Games Conference Winner
2022–2024 ITI Unreal Engine Instructor
2024 Epic Certified Unreal Authorized Instructor