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Hassan Adham

Technical artist 


I'm a technical artist specialized in tools. For the last 4 years I worked at Limbic Entertainment in Germany, across Park Beyond and Corsair Cove, building the procedural systems and editor tools that make art/design teams faster.

Outside the studio I directed The Virtuoso, a fan project that won the Arabic Games Conference in 2025 and has been watched over five million times. I'm also an Epic-certified Unreal Authorized Instructor, and I taught & designed Unreal courses, and mentored graduation projects.

hassanadham19@gmail.com

LinkedIn · Resume


Selected work


Corsair Cove · C++ · GEOMETRY SCRIPT · UMG

Procedural Rock Generator

A recipe-driven tool that took rock authoring from thirty minutes to under six, and generated thousands of Nanite-ready assets for a shipped title.




Read the breakdown → 

Corsair Cove · C++ · GEOMETRY SCRIPT · UMG

Rock Baker

An in-editor tool that merged 817 rock actors into 53 optimized clusters and cut an island from 46.7 to 20.1 million polygons.




Read the breakdown → 
Corsair Cove · C++ · NIAGARA · ANIMATION

Wildlife Rendering System

A GPU-driven crowd system running a hundred-plus creatures with no skeletal meshes ticking at all.




Read the breakdown → 

Personal Project

The Virtuoso

A fan project I directed end to end. Winner, Arabic Games Conference 2025. 5M+ views.


Experience






2022–2026 Limbic Entertainment




2025 Arabic Games Conference Winner




2022–2024 ITI Unreal Engine Instructor




2024 Epic Certified Unreal Authorized Instructor