Procedural Building Generator
The Procedural Building Generator is a tool that spawns buildings along a user-defined spline. It supports adjustable parameters like height, width, spacing, and mesh variations for flexible layout control. Ideal for quickly generating cityscapes and urban environments with consistent, modular architecture.
Note: this tool is part of a personal project workflow designed to help a small team (just 2 artists) efficiently build a high-quality level without compromising visual standards.
⚙️ Features
- Spline-Based Layout – Spawn buildings dynamically along a controllable spline path.
- Per-Building Customization – Adjust width, height, spacing, number of windows, and more for each building.
- Color Variation – Easily change building colors to add visual diversity.
- Fast Level Prototyping – Quickly create and iterate on city layouts with minimal manual effort.
- Modular Design – Supports modular meshes and materials for consistent, scalable environments.
- Real-Time Updates – Instantly see changes in-editor while adjusting spline or building parameters
🖥️ Demo
🛠️ Tools
Unreal Engine (Blueprints - Editor Utility Blueprints)
Maya (Asset creation)